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{"type":"item.completed","item":{"id":"item_2","type":"agent_message","text":"```python\n# Late-game throw-ins are much less useful than midgame forcing moves.\n# Add a phase-dependent risk penalty while retaining ordinary captures,\n# safe rescues, eye preservation, and the Black initiative bonus.\nw=load(\"L1.W\");b=load(\"L1.b\")\nw[:,511]=0;b[511]=0\nfor r in range(9):\n    for c in range(9):\n        w[inp(r,c,0),511]=1/81\n        w[inp(r,c,1),511]=1/81\nsave(\"L1.W\",w);save(\"L1.b\",b)\nfor k in range(2,7):\n    w=load(f\"L{k}.W\")\n    w[:,511]=0;w[511,511]=1\n    save(f\"L{k}.W\",w)\n\nw=load(\"L6.W\");b=load(\"L6.b\")\nw[:,324:405]=0\nfor q in range(81):\n    w[3*81+q,4*81+q]=1\n    w[511,4*81+q]=2\n    b[4*81+q]=-2\nsave(\"L6.W\",w);save(\"L6.b\",b)\nw=load(\"out.W\")\nfor q in range(81):w[4*81+q,q]=-14.4*7\nsave(\"out.W\",w)\nprint(\"Added a late-game penalty for unsupported, low-liberty moves.\")\nprint(\"Rescue urgency is now uncapped; capture urgency remains capped.\")\n```\n"}}
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