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{"type":"item.completed","item":{"id":"item_2","type":"agent_message","text":"```python\nimport numpy as np\na5=np.load(\"/work/pass_9/act_L5.npy\")\na6=np.load(\"/work/pass_9/act_L6.npy\")\nfor case,move in ((0,9),(1,5),(2,54),(3,52),(4,62),(5,49)):\n    print(\"Position\",case,\"move\",move,\n          \"L5\",a5[case,np.arange(6)*81+move].tolist(),\n          \"L6\",a6[case,np.arange(6)*81+move].tolist())\n\ndef near(q,ds):\n    r,c=divmod(q,9)\n    return [(r+a)*9+c+b for a,b in ds if 0<=r+a<9 and 0<=c+b<9]\north=[(-1,0),(1,0),(0,-1),(0,1)]\ndiag=[(a,b) for a in (-1,1) for b in (-1,1)]\nax2=[(-2,0),(2,0),(0,-2),(0,2)]\nknight=[(a,b) for a in (-2,-1,1,2) for b in (-2,-1,1,2)\n        if abs(a)+abs(b)==3]\nax3=[(-3,0),(3,0),(0,-3),(0,3)]\n\n# Every liberty adjacent to a given stone has the opposite checkerboard\n# parity to that stone. Therefore only one reachability flag per colour\n# needs to survive layer 4. This frees two full spatial feature planes.\nw4=load(\"L4.W\");b4=load(\"L4.b\")\nw4[:,:486]=0;b4[:486]=0\nfor q in range(81):\n    r,c=divmod(q,9); cls=(r+c)%2\n    for co in (0,1):w4[co*81+q,co*81+q]=1\n    for co,start,destch in ((0,2,2),(1,4,3)):\n        source=start+cls;dest=destch*81+q\n        w4[source*81+q,dest]=1\n        for v in near(q,orth):\n            w4[co*81+v,dest]-=1\n            w4[source*81+v,dest]+=1\n    b4[4*81+q]=-1.3\n    for ds,weight in ((orth,1),(diag,.65),(ax2,.3),(knight,.15)):\n        for v in near(q,ds):\n            w4[v,4*81+q]+=weight\n            w4[81+v,4*81+q]-=.55*weight\n    b4[5*81+q]=-.9\n    for ds,own,enemy in ((orth,-1.1,1.3),(diag,-.65,.45),\n                          (ax2,-.25,0),(knight,-.15,0)):\n        for v in near(q,ds):\n            w4[v,5*81+q]+=own\n            w4[81+v,5*81+q]+=enemy\nsave(\"L4.W\",w4);save(\"L4.b\",b4)\n\nw5=load(\"L5.W\");b5=load(\"L5.b\")\nw5[:486,:486]=0\nb5[:486]=0\nfor q in range(81):\n    r,c=divmod(q,9);edge=min(r,c,8-r,8-c)\n    b5[q]=32+.2*min(edge,2)-(.2 if edge==0 else 0)\n    for ds,own,enemy in ((orth,.25,.65),(diag,.60,.25),\n                          (ax2,.85,.10),(knight,.45,.04),(ax3,.20,0)):\n        for v in near(q,ds):\n            w5[v,q]+=own;w5[81+v,q]+=enemy\n    w5[4*81+q,q]=-2\n    w5[5*81+q,q]=-.8\n\n    for v in near(q,orth):\n        w5[3*81+v,81+q]=1\n        w5[2*81+v,2*81+q]=1\n    b5[3*81+q]=2-len(near(q,orth))\n    for v in near(q,orth):\n        w5[81+v,3*81+q]=1\n        w5[2*81+v,3*81+q]=1\n        w5[3*81+v,3*81+q]=-1\n\n    b5[4*81+q]=1-len(near(q,orth))\n    for v in near(q,orth):w5[v,4*81+q]=1\n    for v in near(q,diag):w5[81+v,4*81+q]=-1 if edge==0 else -.5\n\n    b5[5*81+q]=-1\n    for v in near(q,orth):w5[v,5*81+q]=1\n    for v in near(q,diag):w5[v,5*81+q]=-.75\nsave(\"L5.W\",w5);save(\"L5.b\",b5)\now=load(\"out.W\")\nfor q in range(81):ow[5*81+q,q]=3.6*.45\nsave(\"out.W\",ow)\nprint(\"Restored full strategic features without losing liberty reachability.\")\n```\n"}}
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