{"type":"thread.started","thread_id":"01a1a01d-b348-7f90-9d61-e38a0b1bb849"}
{"type":"item.completed","item":{"id":"item_0","type":"error","message":"Failed to read global AGENTS.md instructions from `<local-home>/.codex/AGENTS.md`: Operation not permitted (os error 1)"}}
{"type":"item.completed","item":{"id":"item_1","type":"error","message":"Code Mode is unavailable because code-mode host is disabled. Code mode will fail closed; enable `features.code_mode_host` and install `codex-code-mode-host`."}}
{"type":"turn.started"}
{"type":"item.completed","item":{"id":"item_2","type":"reasoning","text":"**Designing network weights**\n**Designing fixed-column weights**\n**Designing oxygen-gated weights**"}}
{"type":"item.completed","item":{"id":"item_3","type":"reasoning","text":"**Designing row-specific detectors**\n**Allocating row-gating units**\n**Balancing row-gating units**"}}
{"type":"item.completed","item":{"id":"item_4","type":"reasoning","text":"**Refining tanh gate thresholds**\n**Tuning graded row gates**\n**Evaluating row-targeting options**"}}
{"type":"item.completed","item":{"id":"item_5","type":"reasoning","text":"**Positioning for enemy rows**\n**Choosing x1 firing position**\n**Holding x5 facing left**"}}
{"type":"item.completed","item":{"id":"item_6","type":"reasoning","text":"**Refining hazard detection**\n**Balancing hazard units**\n**Testing signed direction units**"}}
{"type":"item.completed","item":{"id":"item_7","type":"reasoning","text":"**Implementing row occupancy gating**\n**Designing row hazard gating**\n**Allocating current hazard units**"}}
{"type":"item.completed","item":{"id":"item_8","type":"reasoning","text":"**Refining hazard features**\n**Allocating hazard features**"}}
{"type":"item.completed","item":{"id":"item_9","type":"reasoning","text":"**Deriving hazard aggregates**\n**Calibrating hazard logits**"}}
{"type":"item.completed","item":{"id":"item_10","type":"reasoning","text":"**Tuning danger-aware weights**\n**Refining target gating**"}}
{"type":"item.completed","item":{"id":"item_11","type":"reasoning","text":"**Adjusting directional thresholds**\n**Refining target-row fire gating**"}}
{"type":"item.completed","item":{"id":"item_12","type":"reasoning","text":"**Deriving score weight constraints**\n**Deriving pooled score weights**"}}
{"type":"item.completed","item":{"id":"item_13","type":"reasoning","text":"**Balancing hazard feature budget**\n**Tuning hazard penalties**"}}
{"type":"item.completed","item":{"id":"item_14","type":"reasoning","text":"**Designing row-sensitive hazard units**\n**Tuning row-sensitive hazard units**"}}
{"type":"item.completed","item":{"id":"item_15","type":"reasoning","text":"**Mapping row hazard gates**\n**Tuning target-gate weights**"}}
{"type":"item.completed","item":{"id":"item_16","type":"reasoning","text":"**Tuning fire boost**\n**Tuning return threshold**"}}
{"type":"item.completed","item":{"id":"item_17","type":"reasoning","text":"**Encoding hazard weights**"}}
{"type":"item.completed","item":{"id":"item_18","type":"reasoning","text":"**Calibrating hazard-gate thresholds**\n**Tuning danger-block thresholds**"}}
{"type":"item.completed","item":{"id":"item_19","type":"reasoning","text":"**Tuning hazard penalty weights**\n**Setting oxygen threshold**"}}
{"type":"item.completed","item":{"id":"item_20","type":"reasoning","text":"**Tuning centering weights**\n**Selecting centering weights**"}}
{"type":"item.completed","item":{"id":"item_21","type":"reasoning","text":"**Refining target-center gating**\n**Tuning target gating**"}}
{"type":"item.completed","item":{"id":"item_22","type":"reasoning","text":"**Tuning reward weights**\n**Tuning movement weights**"}}
{"type":"item.completed","item":{"id":"item_23","type":"reasoning","text":"**Calibrating hazard weights**\n**Calibrating up-action bias**"}}
{"type":"item.completed","item":{"id":"item_24","type":"reasoning","text":"**Finalizing policy weights**\n**Checking fire-state weights**"}}
{"type":"item.completed","item":{"id":"item_25","type":"reasoning","text":"**Firing at left enemies**\n**Testing orientation encoding**"}}
{"type":"item.completed","item":{"id":"item_26","type":"reasoning","text":"**Refining row-based directional gates**\n**Reallocating Y for orientation**"}}
{"type":"item.completed","item":{"id":"item_27","type":"reasoning","text":"**Refining h1 hazard detection**\n**Grouping current hazards**"}}
{"type":"item.completed","item":{"id":"item_28","type":"reasoning","text":"**Refining compact output encoding**\n**Verifying center encoding**"}}
{"type":"item.completed","item":{"id":"item_29","type":"reasoning","text":"**Choosing row-center pair**\n**Adjusting h2 unit weights**"}}
{"type":"item.completed","item":{"id":"item_30","type":"reasoning","text":"**Checking gate behavior**\n**Checking sticky surface gates**"}}
{"type":"item.completed","item":{"id":"item_31","type":"reasoning","text":"**Checking diver descent logic**\n**Checking row-6 hazard avoidance**"}}
{"type":"item.completed","item":{"id":"item_32","type":"reasoning","text":"**Choosing upward movement**\n**Deriving edit ranges**"}}
{"type":"item.completed","item":{"id":"item_33","type":"reasoning","text":"**Assigning reward/danger weights**\n**Assigning B-unit weights**"}}
{"type":"item.completed","item":{"id":"item_34","type":"reasoning","text":"**Encoding W2 weights, biases**"}}
{"type":"item.completed","item":{"id":"item_35","type":"reasoning","text":"**Checking action scores**"}}
{"type":"item.completed","item":{"id":"item_36","type":"reasoning","text":"**Selecting the down move**\n**Extending hazard checks**"}}
{"type":"item.completed","item":{"id":"item_37","type":"reasoning","text":"**Refining vertical hazard margin**\n**Adding two-row hazard guards**"}}
{"type":"item.completed","item":{"id":"item_38","type":"reasoning","text":"**Refining hazard lookahead**\n**Checking movement hazard scans**"}}
{"type":"item.completed","item":{"id":"item_39","type":"reasoning","text":"**Evaluating hazard-avoiding moves**"}}
{"type":"item.completed","item":{"id":"item_40","type":"reasoning","text":"**Preparing W1 range assignments**\n**Selecting W1 range syntax**"}}
{"type":"item.completed","item":{"id":"item_41","type":"reasoning","text":"**Calculating enemy shot timing**\n**Selecting rows 7–8**"}}
{"type":"item.completed","item":{"id":"item_42","type":"agent_message","text":"The policy retains the initial column and left-facing heading. It moves vertically toward divers and shootable enemies, then holds position and fires. Hidden units detect row targets, player-relative hazards—including a margin for sticky actions—and safe oxygen-refill opportunities. Other units discourage empty surfacing and return idle play toward row 4.\n\n```edits\n# First layer: row targets\nb1[0:8] = -3\nW1[62:120:6, 0] = 8\nW1[61:120:6, 0] = [-2, -2, -2, -14, -14, -14, -14, -14, -8, -8]\nW1[122:180:6, 1] = 8\nW1[121:180:6, 1] = [-2, -2, -2, -14, -14, -14, -14, -14, -8, -8]\nW1[182:240:6, 2] = 8\nW1[181:240:6, 2] = [-2, -2, -2, -14, -14, -14, -14, -14, -8, -8]\nW1[242:300:6, 3] = 8\nW1[241:300:6, 3] = [-2, -2, -2, -14, -14, -14, -14, -14, -8, -8]\nW1[302:360:6, 4] = 8\nW1[301:360:6, 4] = [-2, -2, -2, -14, -14, -14, -14, -14, -8, -8]\nW1[362:420:6, 5] = 8\nW1[361:420:6, 5] = [-2, -2, -2, -14, -14, -14, -14, -14, -8, -8]\nW1[422:480:6, 6] = 8\nW1[421:480:6, 6] = [-2, -2, -2, -14, -14, -14, -14, -14, -8, -8]\nW1[482:540:6, 7] = 8\nW1[481:540:6, 7] = [-2, -2, -2, -14, -14, -14, -14, -14, -8, -8]\n\n# Player-gated upward hazards and row encoding\nb1[8:31] = -100\nW1[90, 8] = 100\nW1[150, 9] = 100\nW1[210, 10] = 100\nW1[270, 11] = 100\nW1[330, 12] = 100\nW1[390, 13] = 100\nW1[450, 14] = 100\nW1[510, 15] = 100\n\nW1[79:109:6, 9] = 4\nW1[139:169:6, 10] = 4\nW1[199:229:6, 11] = 4\nW1[259:289:6, 12] = 4\nW1[319:349:6, 13] = 4\nW1[379:409:6, 14] = 4\nW1[439:469:6, 15] = 4\n\nW1[79:109:6, 10] = 4\nW1[139:169:6, 11] = 4\nW1[199:229:6, 12] = 4\nW1[259:289:6, 13] = 4\nW1[319:349:6, 14] = 4\nW1[379:409:6, 15] = 4\n\n# Player-gated downward hazards\nW1[30, 16] = 100\nW1[90, 17] = 100\nW1[150, 18] = 100\nW1[210, 19] = 100\nW1[270, 20] = 100\nW1[330, 21] = 100\nW1[390, 22] = 100\nW1[450, 23] = 100\nW1[510, 23] = 100\n\nW1[79:109:6, 16] = 4\nW1[139:169:6, 17] = 4\nW1[199:229:6, 18] = 4\nW1[259:289:6, 19] = 4\nW1[319:349:6, 20] = 4\nW1[379:409:6, 21] = 4\nW1[439:469:6, 22] = 4\nW1[499:529:6, 23] = 4\n\nW1[139:169:6, 16] = 4\nW1[199:229:6, 17] = 4\nW1[259:289:6, 18] = 4\nW1[319:349:6, 19] = 4\nW1[379:409:6, 20] = 4\nW1[439:469:6, 21] = 4\nW1[499:529:6, 22] = 4\n\n# Current-position hazards\nW1[90, 24] = 100\nW1[79:109:6, 24] = 4\nW1[150, 25] = 100\nW1[139:169:6, 25] = 4\nW1[210, 26] = 100\nW1[199:229:6, 26] = 4\nW1[270, 27] = 100\nW1[259:289:6, 27] = 4\nW1[330, 28] = 100\nW1[319:349:6, 28] = 4\nW1[390, 29] = 100\nW1[379:409:6, 29] = 4\nW1[450, 30] = 100\nW1[510, 30] = 100\nW1[439:469:6, 30] = 4\nW1[499:529:6, 30] = 4\n\n# Oxygen below 60 and at least one diver\nb1[31] = -3\nW1[557, 31] = -6\nW1[593, 31] = 6\n\n# Second layer: targets above the player\nb2[0:8] = [45, 35, 25, 15, 5, -5, -15, -25]\nW2[0, 0] = 20\nW2[9:16, 0] = 10\nW2[1, 1] = 20\nW2[10:16, 1] = 10\nW2[2, 2] = 20\nW2[11:16, 2] = 10\nW2[3, 3] = 20\nW2[12:16, 3] = 10\nW2[4, 4] = 20\nW2[13:16, 4] = 10\nW2[5, 5] = 20\nW2[14:16, 5] = 10\nW2[6, 6] = 20\nW2[15, 6] = 10\nW2[7, 7] = 20\n\n# Targets below the player\nb2[8:16] = [-95, -85, -75, -65, -55, -45, -35, -25]\nW2[0, 8] = 20\nW2[8:16, 8] = -10\nW2[1, 9] = 20\nW2[9:16, 9] = -10\nW2[2, 10] = 20\nW2[10:16, 10] = -10\nW2[3, 11] = 20\nW2[11:16, 11] = -10\nW2[4, 12] = 20\nW2[12:16, 12] = -10\nW2[5, 13] = 20\nW2[13:16, 13] = -10\nW2[6, 14] = 20\nW2[14:16, 14] = -10\nW2[7, 15] = 20\nW2[15, 15] = -10\n\n# Target in the current row: hold and fire\nb2[16:24] = -15\nW2[0, 16] = 20\nW2[8, 16] = 10\nW2[1, 17] = 20\nW2[9, 17] = 10\nW2[2, 18] = 20\nW2[10, 18] = 10\nW2[3, 19] = 20\nW2[11, 19] = 10\nW2[4, 20] = 20\nW2[12, 20] = 10\nW2[5, 21] = 20\nW2[13, 21] = 10\nW2[6, 22] = 20\nW2[14, 22] = 10\nW2[7, 23] = 20\nW2[15, 23] = 10\n\n# Hazard aggregation, refill, surface departure, surface guard\nb2[24:32] = [39, 39, 33, 0, -45, 3, -75, -123]\nW2[8:16, 24] = 6\nW2[16:24, 25] = 6\nW2[24:31, 26] = 6\nW2[31, 27] = 3\nW2[8:16, 28] = -6\nW2[8, 29] = 6\n\n# Centering is disabled whenever a target is present\nW2[0:8, 30] = -12\nW2[12:16, 30] = 6\nW2[0:8, 31] = -12\nW2[11:16, 31] = -6\n\n# Output preferences\nW3[0:8, 2] = 6\nW3[8:16, 4] = 6\nW3[16:24, 5] = 24\nW3[24, 2] = -300\nW3[25, 4] = -300\nW3[26, 5] = -60\nW3[27, 2] = 130\nW3[28, 4] = 60\nW3[29, 2] = -100\nW3[30, 2] = 3\nW3[31, 4] = 3\nb3[:] = [-1000, -1000, -221, -1000, -192, 132.3]\n```"}}
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