{"type":"thread.started","thread_id":"id-08cc6c8d"}
{"type":"item.completed","item":{"id":"item_0","type":"error","message":"Code Mode is unavailable because code-mode host is disabled. Code mode will fail closed; enable `features.code_mode_host` and install `codex-code-mode-host`."}}
{"type":"turn.started"}
{"type":"item.completed","item":{"id":"item_1","type":"reasoning","text":"**Designing robust landing policy**\n**Refining trajectory inference**\n**Refining horizontal inference**"}}
{"type":"item.completed","item":{"id":"item_2","type":"reasoning","text":"**Deriving landing intervals**\n**Refining direction-gated targets**\n**Resolving direction gating**"}}
{"type":"item.completed","item":{"id":"item_3","type":"reasoning","text":"**Exploring wall-case handling**\n**Refining directional landing gates**\n**Planning upward paddle centering**"}}
{"type":"item.completed","item":{"id":"item_4","type":"reasoning","text":"**Centering paddle before bounce**\n**Predicting upward bounce path**\n**Refining bounce detection**"}}
{"type":"item.completed","item":{"id":"item_5","type":"reasoning","text":"**Deriving bounce landing targets**\n**Tuning landing thresholds**"}}
{"type":"item.completed","item":{"id":"item_6","type":"reasoning","text":"**Designing ball-weight encoding**\n**Tuning action logits**"}}
{"type":"item.completed","item":{"id":"item_7","type":"reasoning","text":"**Calculating ball trajectory**\n**Inspecting brick-hit paths**"}}
{"type":"item.completed","item":{"id":"item_8","type":"reasoning","text":"**Checking trajectory parity**\n**Prioritizing the old-x position**\n**Optimizing paddle target tolerance**"}}
{"type":"item.completed","item":{"id":"item_9","type":"reasoning","text":"**Predicting catch target**\n**Evaluating y8 catch edge cases**\n**Evaluating row-adaptive target**"}}
{"type":"item.completed","item":{"id":"item_10","type":"reasoning","text":"**Steering toward oldx**\n**Centering at x5**"}}
{"type":"item.completed","item":{"id":"item_11","type":"reasoning","text":"**Tuning upward bounce setup**\n**Refining center-direction logic**"}}
{"type":"item.completed","item":{"id":"item_12","type":"reasoning","text":"**Adjusting paddle target center**\n**Predicting landing target**"}}
{"type":"item.completed","item":{"id":"item_13","type":"reasoning","text":"**Recomputing bounce target**\n**Updating earliest collision**"}}
{"type":"item.completed","item":{"id":"item_14","type":"reasoning","text":"**Testing candidate collision predictors**\n**Refining landing targets**"}}
{"type":"item.completed","item":{"id":"item_15","type":"reasoning","text":"**Preparing manual fold tables**\n**Allocating hidden-unit weights**"}}
{"type":"item.completed","item":{"id":"item_16","type":"reasoning","text":"**Tuning gate thresholds**\n**Calibrating gate weights**"}}
{"type":"item.completed","item":{"id":"item_17","type":"reasoning","text":"**Checking extreme-bounce misses**\n**Testing bounce-edge strategy**"}}
{"type":"item.completed","item":{"id":"item_18","type":"reasoning","text":"**Refining bounce targeting**\n**Validating bounce-target error**"}}
{"type":"item.completed","item":{"id":"item_19","type":"reasoning","text":"**Computing W1 row tables**"}}
{"type":"item.completed","item":{"id":"item_20","type":"reasoning","text":"**Calculating F(x+8)**"}}
{"type":"item.completed","item":{"id":"item_21","type":"reasoning","text":"**Checking brick collisions**"}}
{"type":"item.completed","item":{"id":"item_22","type":"reasoning","text":"**Validating bounce logic**\n**Preserving robust bias**"}}
{"type":"item.completed","item":{"id":"item_23","type":"reasoning","text":"**Preparing weight assignments**\n**Evaluating trajectory stability**"}}
{"type":"item.completed","item":{"id":"item_24","type":"reasoning","text":"**Testing alternative catch timing**\n**Checking wall-bounce timing**"}}
{"type":"item.completed","item":{"id":"item_25","type":"reasoning","text":"**Preparing numeric weight edits**\n**Checking reflection formula**"}}
{"type":"item.completed","item":{"id":"item_26","type":"reasoning","text":"**Refining up-bounce flip gates**\n**Refining ascent targeting**"}}
{"type":"item.completed","item":{"id":"item_27","type":"reasoning","text":"**Drafting the scaled table**"}}
{"type":"item.completed","item":{"id":"item_28","type":"reasoning","text":"**Building value grid**"}}
{"type":"item.completed","item":{"id":"item_29","type":"reasoning","text":"**Quantifying policy-horizon robustness**\n**Tracking brick-row hit phases**"}}
{"type":"item.completed","item":{"id":"item_30","type":"reasoning","text":"**Checking brick-map regeneration**\n**Evaluating late-interval flips**"}}
{"type":"item.completed","item":{"id":"item_31","type":"reasoning","text":"**Checking parser edits**\n**Configuring no-op action**"}}
{"type":"item.completed","item":{"id":"item_32","type":"reasoning","text":"**Analyzing target-flip timing**\n**Checking target-shift reachability**"}}
{"type":"item.completed","item":{"id":"item_33","type":"agent_message","text":"The first layer computes four landing-position errors and two direction indicators. Descending predictions include wall reflections; ascending predictions anticipate the earliest possible brick bounce and revise as the ball climbs. Early positioning favors preserving horizontal direction to sweep through bricks; near the bottom, either valid catch column is accepted. The second layer gates left/right decisions, choosing no-op when positioned correctly.\n\n```edits\n# Units 0..3: descending-right, descending-left, ascending-right, ascending-left.\n# Subtract paddle position from each target.\nW1[540:600:6, 0] = [0, -0.02, -0.04, -0.06, -0.08, -0.10, -0.12, -0.14, -0.16, -0.18]\nW1[540:600:6, 1] = [0, -0.02, -0.04, -0.06, -0.08, -0.10, -0.12, -0.14, -0.16, -0.18]\nW1[540:600:6, 2] = [0, -0.02, -0.04, -0.06, -0.08, -0.10, -0.12, -0.14, -0.16, -0.18]\nW1[540:600:6, 3] = [0, -0.02, -0.04, -0.06, -0.08, -0.10, -0.12, -0.14, -0.16, -0.18]\n\n# Ball row 0.\nW1[3:60:6, 0] = [0.16, 0.18, 0.18, 0.16, 0.14, 0.12, 0.10, 0.08, 0.06, 0.04]\nW1[3:60:6, 1] = [0.14, 0.12, 0.10, 0.08, 0.06, 0.04, 0.02, 0, 0, 0.02]\nW1[3:60:6, 2] = [0.18, 0.18, 0.16, 0.14, 0.12, 0.10, 0.08, 0.06, 0.04, 0.02]\nW1[3:60:6, 3] = [0.16, 0.14, 0.12, 0.10, 0.08, 0.06, 0.04, 0.02, 0, 0]\n\n# Ball row 1.\nW1[63:120:6, 0] = [0.14, 0.16, 0.18, 0.18, 0.16, 0.14, 0.12, 0.10, 0.08, 0.06]\nW1[63:120:6, 1] = [0.12, 0.10, 0.08, 0.06, 0.04, 0.02, 0, 0, 0.02, 0.04]\nW1[63:120:6, 2] = [0.18, 0.16, 0.14, 0.12, 0.10, 0.08, 0.06, 0.04, 0.02, 0]\nW1[63:120:6, 3] = [0.18, 0.16, 0.14, 0.12, 0.10, 0.08, 0.06, 0.04, 0.02, 0]\n\n# Ball row 2.\nW1[123:180:6, 0] = [0.12, 0.14, 0.16, 0.18, 0.18, 0.16, 0.14, 0.12, 0.10, 0.08]\nW1[123:180:6, 1] = [0.10, 0.08, 0.06, 0.04, 0.02, 0, 0, 0.02, 0.04, 0.06]\nW1[123:180:6, 2] = [0.14, 0.16, 0.18, 0.18, 0.16, 0.14, 0.12, 0.10, 0.08, 0.06]\nW1[123:180:6, 3] = [0.12, 0.10, 0.08, 0.06, 0.04, 0.02, 0, 0, 0.02, 0.04]\n\n# Ball row 3.\nW1[183:240:6, 0] = [0.10, 0.12, 0.14, 0.16, 0.18, 0.18, 0.16, 0.14, 0.12, 0.10]\nW1[183:240:6, 1] = [0.08, 0.06, 0.04, 0.02, 0, 0, 0.02, 0.04, 0.06, 0.08]\nW1[183:240:6, 2] = [0.12, 0.14, 0.16, 0.18, 0.18, 0.16, 0.14, 0.12, 0.10, 0.08]\nW1[183:240:6, 3] = [0.10, 0.08, 0.06, 0.04, 0.02, 0, 0, 0.02, 0.04, 0.06]\n\n# Ball row 4.\nW1[243:300:6, 0] = [0.08, 0.10, 0.12, 0.14, 0.16, 0.18, 0.18, 0.16, 0.14, 0.12]\nW1[243:300:6, 1] = [0.06, 0.04, 0.02, 0, 0, 0.02, 0.04, 0.06, 0.08, 0.10]\nW1[243:300:6, 2] = [0.10, 0.12, 0.14, 0.16, 0.18, 0.18, 0.16, 0.14, 0.12, 0.10]\nW1[243:300:6, 3] = [0.08, 0.06, 0.04, 0.02, 0, 0, 0.02, 0.04, 0.06, 0.08]\n\n# Ball row 5.\nW1[303:360:6, 0] = [0.06, 0.08, 0.10, 0.12, 0.14, 0.16, 0.18, 0.18, 0.16, 0.14]\nW1[303:360:6, 1] = [0.04, 0.02, 0, 0, 0.02, 0.04, 0.06, 0.08, 0.10, 0.12]\nW1[303:360:6, 2] = [0.12, 0.14, 0.16, 0.18, 0.18, 0.16, 0.14, 0.12, 0.10, 0.08]\nW1[303:360:6, 3] = [0.10, 0.08, 0.06, 0.04, 0.02, 0, 0, 0.02, 0.04, 0.06]\n\n# Ball row 6: descending targets become catch-interval midpoints.\nW1[363:420:6, 0] = [0.05, 0.07, 0.09, 0.11, 0.13, 0.15, 0.17, 0.18, 0.17, 0.15]\nW1[363:420:6, 1] = [0.03, 0.01, 0, 0.01, 0.03, 0.05, 0.07, 0.09, 0.11, 0.13]\nW1[363:420:6, 2] = [0.14, 0.16, 0.18, 0.18, 0.16, 0.14, 0.12, 0.10, 0.08, 0.06]\nW1[363:420:6, 3] = [0.12, 0.10, 0.08, 0.06, 0.04, 0.02, 0, 0, 0.02, 0.04]\n\n# Ball row 7.\nW1[423:480:6, 0] = [0.03, 0.05, 0.07, 0.09, 0.11, 0.13, 0.15, 0.17, 0.18, 0.17]\nW1[423:480:6, 1] = [0.01, 0, 0.01, 0.03, 0.05, 0.07, 0.09, 0.11, 0.13, 0.15]\nW1[423:480:6, 2] = [0.16, 0.18, 0.18, 0.16, 0.14, 0.12, 0.10, 0.08, 0.06, 0.04]\nW1[423:480:6, 3] = [0.14, 0.12, 0.10, 0.08, 0.06, 0.04, 0.02, 0, 0, 0.02]\n\n# Ball row 8.\nW1[483:540:6, 0] = [0.01, 0.03, 0.05, 0.07, 0.09, 0.11, 0.13, 0.15, 0.17, 0.18]\nW1[483:540:6, 1] = [0, 0.01, 0.03, 0.05, 0.07, 0.09, 0.11, 0.13, 0.15, 0.17]\nW1[483:540:6, 2] = [0.18, 0.18, 0.16, 0.14, 0.12, 0.10, 0.08, 0.06, 0.04, 0.02]\nW1[483:540:6, 3] = [0.16, 0.14, 0.12, 0.10, 0.08, 0.06, 0.04, 0.02, 0, 0]\n\n# Terminal-row fallback.\nW1[543:600:6, 0] = [0, 0.02, 0.04, 0.06, 0.08, 0.10, 0.12, 0.14, 0.16, 0.18]\nW1[543:600:6, 1] = [0, 0.02, 0.04, 0.06, 0.08, 0.10, 0.12, 0.14, 0.16, 0.18]\nW1[543:600:6, 2] = [0, 0.02, 0.04, 0.06, 0.08, 0.10, 0.12, 0.14, 0.16, 0.18]\nW1[543:600:6, 3] = [0, 0.02, 0.04, 0.06, 0.08, 0.10, 0.12, 0.14, 0.16, 0.18]\n\n# Unit 4: horizontal direction, including stationary wall-reflection frames.\nW1[3:600:60, 4] = 10\nW1[9:600:60, 4] = 20\nW1[15:600:60, 4] = 40\nW1[21:600:60, 4] = 60\nW1[27:600:60, 4] = 80\nW1[33:600:60, 4] = 100\nW1[39:600:60, 4] = 120\nW1[45:600:60, 4] = 140\nW1[51:600:60, 4] = 160\nW1[57:600:60, 4] = 170\nW1[10:600:60, 4] = -20\nW1[16:600:60, 4] = -40\nW1[22:600:60, 4] = -60\nW1[28:600:60, 4] = -80\nW1[34:600:60, 4] = -100\nW1[40:600:60, 4] = -120\nW1[46:600:60, 4] = -140\nW1[52:600:60, 4] = -160\nW1[58:600:60, 4] = -180\n\n# Unit 5: descending versus ascending; a stationary row-8 frame means paddle bounce.\nb1[5] = 5\nW1[63:120:6, 5] = 10\nW1[123:180:6, 5] = 20\nW1[183:240:6, 5] = 30\nW1[243:300:6, 5] = 40\nW1[303:360:6, 5] = 50\nW1[363:420:6, 5] = 60\nW1[423:480:6, 5] = 70\nW1[483:540:6, 5] = 70\nW1[543:600:6, 5] = 90\nW1[64:120:6, 5] = -10\nW1[124:180:6, 5] = -20\nW1[184:240:6, 5] = -30\nW1[244:300:6, 5] = -40\nW1[304:360:6, 5] = -50\nW1[364:420:6, 5] = -60\nW1[424:480:6, 5] = -70\nW1[484:540:6, 5] = -80\nW1[544:600:6, 5] = -90\n\n# Four context-gated pairs of left/right comparisons.\nW2[0, 0:2] = [-1000, 1000]\nW2[1, 2:4] = [-1000, 1000]\nW2[2, 4:6] = [-1000, 1000]\nW2[3, 6:8] = [-1000, 1000]\nW2[4, 0:8] = [200, 200, -200, -200, 200, 200, -200, -200]\nW2[5, 0:8] = [200, 200, 200, 200, -200, -200, -200, -200]\nb2[0:8] = -415\n\n# Near-deterministic movement when needed; otherwise no-op.\nW3[0:8:2, 1] = 30\nW3[1:8:2, 3] = 30\nb3[:] = [0, 90, -100, 90, -100, -100]\n```"}}
{"type":"turn.completed","usage":{"input_tokens":6119,"cached_input_tokens":5888,"cache_write_input_tokens":0,"output_tokens":20567,"reasoning_output_tokens":16828}}
