{"type":"thread.started","thread_id":"id-1540a5b4"}
{"type":"item.completed","item":{"id":"item_0","type":"error","message":"Code Mode is unavailable because code-mode host is disabled. Code mode will fail closed; enable `features.code_mode_host` and install `codex-code-mode-host`."}}
{"type":"turn.started"}
{"type":"item.completed","item":{"id":"item_1","type":"reasoning","text":"**Designing MLP weights**\n**Allocating row features**\n**Refining row threat masks**"}}
{"type":"item.completed","item":{"id":"item_2","type":"reasoning","text":"**Designing gated action features**\n**Balancing threat feature gates**\n**Choosing a row-switching policy**"}}
{"type":"item.completed","item":{"id":"item_3","type":"reasoning","text":"**Assessing horizontal escape**\n**Encoding horizontal dodge logic**\n**Structuring hazard units**"}}
{"type":"item.completed","item":{"id":"item_4","type":"reasoning","text":"**Aggregating attraction outputs**\n**Encoding gold-row states**\n**Setting player-difference values**"}}
{"type":"item.completed","item":{"id":"item_5","type":"reasoning","text":"**Exploring attraction weights**\n**Designing hazard features**\n**Estimating enemy density**"}}
{"type":"item.completed","item":{"id":"item_6","type":"reasoning","text":"**Assessing movement hazards**\n**Tuning hazard weights**"}}
{"type":"item.completed","item":{"id":"item_7","type":"reasoning","text":"**Tuning hazard weighting**\n**Tuning gold-row decoder**"}}
{"type":"item.completed","item":{"id":"item_8","type":"reasoning","text":"**Tuning action thresholds**\n**Adjusting proximity thresholds**"}}
{"type":"item.completed","item":{"id":"item_9","type":"reasoning","text":"**Setting h1 ranges for decoding**\n**Tuning decoding ranges**"}}
{"type":"item.completed","item":{"id":"item_10","type":"reasoning","text":"**Choosing up-distance values**\n**Tuning gating values**"}}
{"type":"item.completed","item":{"id":"item_11","type":"reasoning","text":"**Designing same-state detection**\n**Evaluating no-op encoding**\n**Tuning no-op hold weights**"}}
{"type":"item.completed","item":{"id":"item_12","type":"reasoning","text":"**Increasing upward tie bias**\n**Tuning approach reward weights**\n**Adjusting trail bias**"}}
{"type":"item.completed","item":{"id":"item_13","type":"reasoning","text":"**Tuning the approach gate**\n**Setting T/G arrays**"}}
{"type":"item.completed","item":{"id":"item_14","type":"reasoning","text":"**Deriving directional masks**\n**Solving danger-mask weights**"}}
{"type":"item.completed","item":{"id":"item_15","type":"reasoning","text":"**Synthesizing directional reward weights**\n**Solving T boundary recurrence**"}}
{"type":"item.completed","item":{"id":"item_16","type":"reasoning","text":"**Designing directional risk gating**\n**Tuning no-op gating**"}}
{"type":"item.completed","item":{"id":"item_17","type":"reasoning","text":"**Evaluating hazard weights**\n**Tuning boundary penalties**\n**Tuning row-one penalties**"}}
{"type":"item.completed","item":{"id":"item_18","type":"reasoning","text":"**Tuning hazard penalties**\n**Tuning vertical hazard policy**"}}
{"type":"item.completed","item":{"id":"item_19","type":"reasoning","text":"**Designing row weights**\n**Balancing gold-row units**"}}
{"type":"item.completed","item":{"id":"item_20","type":"reasoning","text":"**Separating no-op danger levels**\n**Tuning no-op hazard weights**"}}
{"type":"item.completed","item":{"id":"item_21","type":"reasoning","text":"**Tuning gold-approach scoring**\n**Refining gold-row encoding**"}}
{"type":"item.completed","item":{"id":"item_22","type":"reasoning","text":"**Calibrating treasure-row scoring**\n**Tuning gold-distance weighting**"}}
{"type":"item.completed","item":{"id":"item_23","type":"reasoning","text":"**Adjusting second-step buffer**\n**Defining second-row hazards**"}}
{"type":"item.completed","item":{"id":"item_24","type":"reasoning","text":"**Tuning hazard penalties**\n**Refining hazard penalties**"}}
{"type":"item.completed","item":{"id":"item_25","type":"reasoning","text":"**Refining hazard encoding**\n**Comparing track layouts**"}}
{"type":"item.completed","item":{"id":"item_26","type":"reasoning","text":"**Choosing vertical policy settings**\n**Setting vertical policy weights**"}}
{"type":"item.completed","item":{"id":"item_27","type":"reasoning","text":"**Tuning distance-based movement**"}}
{"type":"item.completed","item":{"id":"item_28","type":"reasoning","text":"**Tuning hazard distance encoding**\n**Refining gold latent encoding**"}}
{"type":"item.completed","item":{"id":"item_29","type":"reasoning","text":"**Refining 32-unit allocation**\n**Defining row-one thresholds**"}}
{"type":"item.completed","item":{"id":"item_30","type":"reasoning","text":"**Implementing 32-unit reward design**\n**Tuning baseline compensation**"}}
{"type":"item.completed","item":{"id":"item_31","type":"reasoning","text":"**Tuning distance weights**"}}
{"type":"item.completed","item":{"id":"item_32","type":"reasoning","text":"**Tuning distance-aware movement**"}}
{"type":"item.completed","item":{"id":"item_33","type":"reasoning","text":"**Tuning movement weights**\n**Refining hazard severity**"}}
{"type":"item.completed","item":{"id":"item_34","type":"reasoning","text":"**Calibrating risk penalties**\n**Estimating early-risk penalty**"}}
{"type":"item.completed","item":{"id":"item_35","type":"reasoning","text":"**Tuning edge hazard coefficients**\n**Comparing hazard rewards**"}}
{"type":"item.completed","item":{"id":"item_36","type":"reasoning","text":"**Tuning hazard weights**"}}
{"type":"item.completed","item":{"id":"item_37","type":"reasoning","text":"**Preparing row-slice assignments**"}}
{"type":"item.completed","item":{"id":"item_38","type":"reasoning","text":"**Calculating hazard penalties**\n**Comparing hazard penalties**"}}
{"type":"item.completed","item":{"id":"item_39","type":"reasoning","text":"**Adjusting scoring weights**\n**Comparing penalty scores**"}}
{"type":"item.completed","item":{"id":"item_40","type":"reasoning","text":"**Calibrating hazard weights**"}}
{"type":"item.completed","item":{"id":"item_41","type":"reasoning","text":"**Preparing player weight inputs**"}}
{"type":"item.completed","item":{"id":"item_42","type":"reasoning","text":"**Deriving hazard weights**"}}
{"type":"item.completed","item":{"id":"item_43","type":"reasoning","text":"**Computing matrix entries**"}}
{"type":"item.completed","item":{"id":"item_44","type":"reasoning","text":"**Preparing matrix block assignments**"}}
{"type":"item.completed","item":{"id":"item_45","type":"reasoning","text":"**Setting hazard network parameters**"}}
{"type":"item.completed","item":{"id":"item_46","type":"reasoning","text":"**Preparing directional feature brief**\n**Preparing weight matrices**"}}
{"type":"item.completed","item":{"id":"item_47","type":"reasoning","text":"**Combining state arrays**"}}
{"type":"item.completed","item":{"id":"item_48","type":"reasoning","text":"**Building strided W2/W3 matrices**"}}
{"type":"item.completed","item":{"id":"item_49","type":"reasoning","text":"**Refining treasure-row detection**\n**Validating action probabilities**"}}
{"type":"item.completed","item":{"id":"item_50","type":"reasoning","text":"**Checking edge-case baselines**"}}
{"type":"item.completed","item":{"id":"item_51","type":"agent_message","text":"I use a conservative interception policy: stay in column 5, approach nearby incoming treasure, and wait in its row. The first layer computes directional hazards, sticky-action lookahead, and distance-coded treasure signals. The second layer combines strong safety penalties with treasure attraction and waiting preferences.\n\n```edits\n# First-layer biases.\nb1[:] = -8\n\n# Player-conditioned upward hazards.\nW1[90:570:60, 0:8] = [\n[8, 0, 0, 0, 0, 0, 0, 0],\n[6, 0, 0, 0, 0, 0, 0, 0],\n[3, 4, 0, 0, 0, 0, 0, 0],\n[0, 3, 4, 0, 0, 0, 0, 0],\n[0, 0, 3, 4, 0, 0, 0, 0],\n[0, 0, 0, 3, 4, 0, 0, 0],\n[0, 0, 0, 0, 3, 4, 0, 0],\n[0, 0, 0, 0, 0, 3, 4, 0]\n]\n\n# Player-conditioned downward hazards.\nW1[90:570:60, 8:16] = [\n[0, 4, 3, 0, 0, 0, 0, 0],\n[0, 0, 4, 3, 0, 0, 0, 0],\n[0, 0, 0, 4, 3, 0, 0, 0],\n[0, 0, 0, 0, 4, 3, 0, 0],\n[0, 0, 0, 0, 0, 4, 3, 0],\n[0, 0, 0, 0, 0, 0, 4, 3],\n[0, 0, 0, 0, 0, 0, 0, 6],\n[0, 0, 0, 0, 0, 0, 0, 8]\n]\n\n# Player-conditioned waiting hazards and edge-row penalties.\nW1[90:570:60, 16:24] = [\n[7, 0, 0, 0, 0, 0, 0, 0],\n[0, 4, 0, 0, 0, 0, 0, 0],\n[0, 0, 4, 0, 0, 0, 0, 0],\n[0, 0, 0, 4, 0, 0, 0, 0],\n[0, 0, 0, 0, 4, 0, 0, 0],\n[0, 0, 0, 0, 0, 4, 0, 0],\n[0, 0, 0, 0, 0, 0, 4, 0],\n[0, 0, 0, 0, 0, 0, 0, 7]\n]\n\n# Signed distance codes for treasure rows 1 through 8.\nW1[90:570:60, 24:32] = [\n[0, -0.8, -1.4, -1.5, -1.6, -1.7, -1.8, -1.9],\n[0.8, 0, -0.8, -1.4, -1.5, -1.6, -1.7, -1.8],\n[1.4, 0.8, 0, -0.8, -1.4, -1.5, -1.6, -1.7],\n[1.5, 1.4, 0.8, 0, -0.8, -1.4, -1.5, -1.6],\n[1.6, 1.5, 1.4, 0.8, 0, -0.8, -1.4, -1.5],\n[1.7, 1.6, 1.5, 1.4, 0.8, 0, -0.8, -1.4],\n[1.8, 1.7, 1.6, 1.5, 1.4, 0.8, 0, -0.8],\n[1.9, 1.8, 1.7, 1.6, 1.5, 1.4, 0.8, 0]\n]\n\n# Enemy contributions: upward, downward, and waiting hazard units.\nW1[61:120:6, 0:24:8] = [[0,0,0],[0,0,0],[0,0,3],[5,5,4],[6,6,9],[11,11,10],[6,6,9],[5,5,4],[0,0,3],[0,0,0]]\nW1[121:180:6, 1:24:8] = [[0,0,0],[0,0,0],[0,0,3],[5,5,4],[6,6,9],[11,11,10],[6,6,9],[5,5,4],[0,0,3],[0,0,0]]\nW1[181:240:6, 2:24:8] = [[0,0,0],[0,0,0],[0,0,3],[5,5,4],[6,6,9],[11,11,10],[6,6,9],[5,5,4],[0,0,3],[0,0,0]]\nW1[241:300:6, 3:24:8] = [[0,0,0],[0,0,0],[0,0,3],[5,5,4],[6,6,9],[11,11,10],[6,6,9],[5,5,4],[0,0,3],[0,0,0]]\nW1[301:360:6, 4:24:8] = [[0,0,0],[0,0,0],[0,0,3],[5,5,4],[6,6,9],[11,11,10],[6,6,9],[5,5,4],[0,0,3],[0,0,0]]\nW1[361:420:6, 5:24:8] = [[0,0,0],[0,0,0],[0,0,3],[5,5,4],[6,6,9],[11,11,10],[6,6,9],[5,5,4],[0,0,3],[0,0,0]]\nW1[421:480:6, 6:24:8] = [[0,0,0],[0,0,0],[0,0,3],[5,5,4],[6,6,9],[11,11,10],[6,6,9],[5,5,4],[0,0,3],[0,0,0]]\nW1[481:540:6, 7:24:8] = [[0,0,0],[0,0,0],[0,0,3],[5,5,4],[6,6,9],[11,11,10],[6,6,9],[5,5,4],[0,0,3],[0,0,0]]\n\n# Trails cancel receding enemies and already-passed treasure.\n# Columns within each block: upward hazard, downward hazard, waiting hazard, treasure.\nW1[64:120:6, 0:32:8] = [[0,0,0,0],[0,0,0,-8],[0,0,0,-8],[0,0,-3,-16],[-5,-5,-4,-16],[-6,-6,-9,-24],[-5,-5,-4,-16],[0,0,-3,-16],[0,0,0,-8],[0,0,0,-8]]\nW1[124:180:6, 1:32:8] = [[0,0,0,0],[0,0,0,-8],[0,0,0,-8],[0,0,-3,-16],[-5,-5,-4,-16],[-6,-6,-9,-24],[-5,-5,-4,-16],[0,0,-3,-16],[0,0,0,-8],[0,0,0,-8]]\nW1[184:240:6, 2:32:8] = [[0,0,0,0],[0,0,0,-8],[0,0,0,-8],[0,0,-3,-16],[-5,-5,-4,-16],[-6,-6,-9,-24],[-5,-5,-4,-16],[0,0,-3,-16],[0,0,0,-8],[0,0,0,-8]]\nW1[244:300:6, 3:32:8] = [[0,0,0,0],[0,0,0,-8],[0,0,0,-8],[0,0,-3,-16],[-5,-5,-4,-16],[-6,-6,-9,-24],[-5,-5,-4,-16],[0,0,-3,-16],[0,0,0,-8],[0,0,0,-8]]\nW1[304:360:6, 4:32:8] = [[0,0,0,0],[0,0,0,-8],[0,0,0,-8],[0,0,-3,-16],[-5,-5,-4,-16],[-6,-6,-9,-24],[-5,-5,-4,-16],[0,0,-3,-16],[0,0,0,-8],[0,0,0,-8]]\nW1[364:420:6, 5:32:8] = [[0,0,0,0],[0,0,0,-8],[0,0,0,-8],[0,0,-3,-16],[-5,-5,-4,-16],[-6,-6,-9,-24],[-5,-5,-4,-16],[0,0,-3,-16],[0,0,0,-8],[0,0,0,-8]]\nW1[424:480:6, 6:32:8] = [[0,0,0,0],[0,0,0,-8],[0,0,0,-8],[0,0,-3,-16],[-5,-5,-4,-16],[-6,-6,-9,-24],[-5,-5,-4,-16],[0,0,-3,-16],[0,0,0,-8],[0,0,0,-8]]\nW1[484:540:6, 7:32:8] = [[0,0,0,0],[0,0,0,-8],[0,0,0,-8],[0,0,-3,-16],[-5,-5,-4,-16],[-6,-6,-9,-24],[-5,-5,-4,-16],[0,0,-3,-16],[0,0,0,-8],[0,0,0,-8]]\n\n# Treasure plus trail equals 8 before interception, and 0 after passing.\nW1[62:120:6, 24] = [8,8,16,16,24,24,24,16,16,8]\nW1[122:180:6, 25] = [8,8,16,16,24,24,24,16,16,8]\nW1[182:240:6, 26] = [8,8,16,16,24,24,24,16,16,8]\nW1[242:300:6, 27] = [8,8,16,16,24,24,24,16,16,8]\nW1[302:360:6, 28] = [8,8,16,16,24,24,24,16,16,8]\nW1[362:420:6, 29] = [8,8,16,16,24,24,24,16,16,8]\nW1[422:480:6, 30] = [8,8,16,16,24,24,24,16,16,8]\nW1[482:540:6, 31] = [8,8,16,16,24,24,24,16,16,8]\n\n# Second-layer hazard aggregation.\nW2[0:8, 0] = 1\nW2[8:16, 1] = 1\nW2[16:24, 2] = 1\nb2[0:3] = 7\n\n# Treasure window decoders.\nW2[24, 3:6] = [20,20,24]\nW2[25, 6:10] = [24,20,20,24]\nW2[26, 10:14] = [24,20,20,24]\nW2[27, 14:18] = [24,20,20,24]\nW2[28, 18:22] = [24,20,20,24]\nW2[29, 22:26] = [24,20,20,24]\nW2[30, 26:30] = [24,20,20,24]\nW2[31, 30:32] = [24,20]\n\nb2[3:32:4] = 8\nb2[4:30:4] = -8\nb2[5:30:4] = -21.6\nb2[6:32:4] = 21.6\n\n# Safety penalties.\nW3[0, 2] = -80\nW3[1, 4] = -80\nW3[2, 0] = -80\n\n# Prefer waiting when aligned with incoming treasure.\nW3[3:32:4, 0] = 16\nW3[4:30:4, 0] = -16\n\n# Distance-decaying upward attraction.\nW3[4:30:4, 2] = 6\nW3[5:30:4, 2] = -6\n\n# Distance-decaying downward attraction.\nW3[6:32:4, 4] = 6\nW3[7:32:4, 4] = -6\n\n# Baseline corrections; suppress horizontal movement and redundant fire.\nb3[:] = [17, -1000, 0.15, -1000, -0.69, -1000]\n```"}}
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