{"type":"thread.started","thread_id":"01a1a01d-b348-7091-be1a-916b955e5554"}
{"type":"item.completed","item":{"id":"item_0","type":"error","message":"Failed to read global AGENTS.md instructions from `<local-home>/.codex/AGENTS.md`: Operation not permitted (os error 1)"}}
{"type":"item.completed","item":{"id":"item_1","type":"error","message":"Code Mode is unavailable because code-mode host is disabled. Code mode will fail closed; enable `features.code_mode_host` and install `codex-code-mode-host`."}}
{"type":"turn.started"}
{"type":"item.completed","item":{"id":"item_2","type":"reasoning","text":"**Designing handcoded network weights**\n**Allocating network units**\n**Refining row hazard gates**"}}
{"type":"item.completed","item":{"id":"item_3","type":"reasoning","text":"**Assessing fixed-x5 strategy**\n**Adding two-step danger checks**\n**Adding gated danger features**"}}
{"type":"item.completed","item":{"id":"item_4","type":"reasoning","text":"**Calibrating hazard encoding**\n**Calibrating hazard weights**"}}
{"type":"item.completed","item":{"id":"item_5","type":"reasoning","text":"**Refining danger scoring**\n**Designing directional hazard encoding**"}}
{"type":"item.completed","item":{"id":"item_6","type":"reasoning","text":"**Designing row-wise risk signals**\n**Tuning enemy danger signals**\n**Refining danger-window coverage**"}}
{"type":"item.completed","item":{"id":"item_7","type":"reasoning","text":"**Refining enemy-position thresholds**\n**Designing reward-direction gates**\n**Adding player-row gates**"}}
{"type":"item.completed","item":{"id":"item_8","type":"reasoning","text":"**Computing gold centroid**\n**Designing reward gates**\n**Encoding gold direction gates**"}}
{"type":"item.completed","item":{"id":"item_9","type":"reasoning","text":"**Planning first-layer encoding**\n**Encoding reward directions**\n**Refining reward directions**"}}
{"type":"item.completed","item":{"id":"item_10","type":"reasoning","text":"**Refining row-detection logic**\n**Designing row-gated controls**\n**Tuning row-gate thresholds**"}}
{"type":"item.completed","item":{"id":"item_11","type":"reasoning","text":"**Tuning threat-gate weights**\n**Encoding gold-row signals**"}}
{"type":"item.completed","item":{"id":"item_12","type":"reasoning","text":"**Designing ternary gold detector**\n**Tuning gold prioritization**"}}
{"type":"item.completed","item":{"id":"item_13","type":"reasoning","text":"**Selecting escape at x3**\n**Refining horizontal escape logic**"}}
{"type":"item.completed","item":{"id":"item_14","type":"reasoning","text":"**Planning hazard-direction controls**\n**Designing emergency horizontal controls**"}}
{"type":"item.completed","item":{"id":"item_15","type":"reasoning","text":"**Tuning h2 threat gates**\n**Testing asymmetric threat weights**"}}
{"type":"item.completed","item":{"id":"item_16","type":"reasoning","text":"**Allocating units for avoidance**\n**Allocating hazard units**"}}
{"type":"item.completed","item":{"id":"item_17","type":"reasoning","text":"**Tuning vertical control**\n**Shaping goal-direction scores**"}}
{"type":"item.completed","item":{"id":"item_18","type":"reasoning","text":"**Tuning center-drive equations**\n**Tuning center-drive thresholds**"}}
{"type":"item.completed","item":{"id":"item_19","type":"reasoning","text":"**Designing hazard gates**\n**Setting hazard-profile weights**"}}
{"type":"item.completed","item":{"id":"item_20","type":"reasoning","text":"**Tuning risk profile**\n**Tuning immediate-up risk**"}}
{"type":"item.completed","item":{"id":"item_21","type":"reasoning","text":"**Tuning escape-risk scoring**\n**Tuning action-risk aggregation**"}}
{"type":"item.completed","item":{"id":"item_22","type":"reasoning","text":"**Refining conditional hazard penalties**\n**Revising goal encoding**"}}
{"type":"item.completed","item":{"id":"item_23","type":"reasoning","text":"**Tuning reward direction thresholds**\n**Refining reward thresholds**"}}
{"type":"item.completed","item":{"id":"item_24","type":"reasoning","text":"**Tuning decoder thresholds**\n**Computing decoder outputs**"}}
{"type":"item.completed","item":{"id":"item_25","type":"reasoning","text":"**Balancing threshold distances**"}}
{"type":"item.completed","item":{"id":"item_26","type":"reasoning","text":"**Calibrating reward thresholds**\n**Designing cancellation offsets**"}}
{"type":"item.completed","item":{"id":"item_27","type":"reasoning","text":"**Tuning movement rewards**\n**Finalizing movement rewards**"}}
{"type":"item.completed","item":{"id":"item_28","type":"reasoning","text":"**Refining decoder separation**\n**Balancing decoder distance**"}}
{"type":"item.completed","item":{"id":"item_29","type":"reasoning","text":"**Tuning direction tie-breaks**\n**Tuning proximity encoding**"}}
{"type":"item.completed","item":{"id":"item_30","type":"reasoning","text":"**Tuning gate thresholds**\n**Calculating bias corrections**"}}
{"type":"item.completed","item":{"id":"item_31","type":"reasoning","text":"**Tuning gold movement bias**\n**Setting no-op score**"}}
{"type":"item.completed","item":{"id":"item_32","type":"reasoning","text":"**Calibrating movement biases**\n**Adjusting softmax balance**"}}
{"type":"item.completed","item":{"id":"item_33","type":"reasoning","text":"**Tuning upward movement bias**\n**Tuning gold-distance heuristic**"}}
{"type":"item.completed","item":{"id":"item_34","type":"reasoning","text":"**Preparing W1 goal-unit assignments**\n**Constructing W1 input assignments**"}}
{"type":"item.completed","item":{"id":"item_35","type":"reasoning","text":"**Calibrating enemy weights**"}}
{"type":"item.completed","item":{"id":"item_36","type":"reasoning","text":"**Tuning hazard penalties**\n**Adjusting secondary danger profiles**"}}
{"type":"item.completed","item":{"id":"item_37","type":"reasoning","text":"**Adjusting secondary threat**\n**Adjusting secondary shift**"}}
{"type":"item.completed","item":{"id":"item_38","type":"reasoning","text":"**Tuning hazard-aware action selection**\n**Setting policy weight maps**"}}
{"type":"item.completed","item":{"id":"item_39","type":"reasoning","text":"**Refining network weights**"}}
{"type":"item.completed","item":{"id":"item_40","type":"reasoning","text":"**Preparing W1 row weights**"}}
{"type":"item.completed","item":{"id":"item_41","type":"reasoning","text":"**Refining early hazard profile**"}}
{"type":"item.completed","item":{"id":"item_42","type":"reasoning","text":"**Checking goal-force calibration**"}}
{"type":"item.completed","item":{"id":"item_43","type":"reasoning","text":"**Applying prepared parameter edits**\n**Setting movement weights**"}}
{"type":"item.completed","item":{"id":"item_44","type":"reasoning","text":"**Preparing reward input weights**"}}
{"type":"item.completed","item":{"id":"item_45","type":"reasoning","text":"**Preparing W1 weight assignments**\n**Reviewing target-row weights**"}}
{"type":"item.completed","item":{"id":"item_46","type":"reasoning","text":"**Preparing matrix weight edits**"}}
{"type":"item.completed","item":{"id":"item_47","type":"agent_message","text":"The policy holds column 5, pursues nearby treasure vertically, and waits when aligned with treasure. Hidden units estimate direction-aware enemy arrival risk, including repeated-move risk from sticky actions, and distance-weighted treasure attraction. With no treasure, it returns toward the middle. Horizontal actions and fire are suppressed.\n\n```edits\n# First-layer danger units: up 0:7, down 7:14, stay 14:22.\nb1[0:22] = -36\n\n# Row 1 danger and direction.\nW1[61:120:6, 0] = [-22.25, -17.5, -12.75, -8, -3.25, 1.5, -3.25, -8, -12.75, -17.5]\nW1[64:120:6, 0] = [20, 16, 12, 8, 4, 0, 4, 8, 12, 16]\nW1[62:120:6, 0] = -24\nW1[61:120:6, 14] = [-22.25, -17.5, -12.75, -8, -3.25, 1.5, -3.25, -8, -12.75, -17.5]\nW1[64:120:6, 14] = [20, 16, 12, 8, 4, 0, 4, 8, 12, 16]\nW1[62:120:6, 14] = -24\n\n# Row 2 danger and direction.\nW1[121:180:6, 1] = [-22.25, -17.5, -12.75, -8, -3.25, 1.5, -3.25, -8, -12.75, -17.5]\nW1[124:180:6, 1] = [20, 16, 12, 8, 4, 0, 4, 8, 12, 16]\nW1[122:180:6, 1] = -24\nW1[121:180:6, 7] = [-22.25, -17.5, -12.75, -8, -3.25, 1.5, -3.25, -8, -12.75, -17.5]\nW1[124:180:6, 7] = [20, 16, 12, 8, 4, 0, 4, 8, 12, 16]\nW1[122:180:6, 7] = -24\nW1[121:180:6, 15] = [-22.25, -17.5, -12.75, -8, -3.25, 1.5, -3.25, -8, -12.75, -17.5]\nW1[124:180:6, 15] = [20, 16, 12, 8, 4, 0, 4, 8, 12, 16]\nW1[122:180:6, 15] = -24\n\n# Row 3 danger and direction.\nW1[181:240:6, 2] = [-22.25, -17.5, -12.75, -8, -3.25, 1.5, -3.25, -8, -12.75, -17.5]\nW1[184:240:6, 2] = [20, 16, 12, 8, 4, 0, 4, 8, 12, 16]\nW1[182:240:6, 2] = -24\nW1[181:240:6, 8] = [-22.25, -17.5, -12.75, -8, -3.25, 1.5, -3.25, -8, -12.75, -17.5]\nW1[184:240:6, 8] = [20, 16, 12, 8, 4, 0, 4, 8, 12, 16]\nW1[182:240:6, 8] = -24\nW1[181:240:6, 16] = [-22.25, -17.5, -12.75, -8, -3.25, 1.5, -3.25, -8, -12.75, -17.5]\nW1[184:240:6, 16] = [20, 16, 12, 8, 4, 0, 4, 8, 12, 16]\nW1[182:240:6, 16] = -24\n\n# Row 4 danger and direction.\nW1[241:300:6, 3] = [-22.25, -17.5, -12.75, -8, -3.25, 1.5, -3.25, -8, -12.75, -17.5]\nW1[244:300:6, 3] = [20, 16, 12, 8, 4, 0, 4, 8, 12, 16]\nW1[242:300:6, 3] = -24\nW1[241:300:6, 9] = [-22.25, -17.5, -12.75, -8, -3.25, 1.5, -3.25, -8, -12.75, -17.5]\nW1[244:300:6, 9] = [20, 16, 12, 8, 4, 0, 4, 8, 12, 16]\nW1[242:300:6, 9] = -24\nW1[241:300:6, 17] = [-22.25, -17.5, -12.75, -8, -3.25, 1.5, -3.25, -8, -12.75, -17.5]\nW1[244:300:6, 17] = [20, 16, 12, 8, 4, 0, 4, 8, 12, 16]\nW1[242:300:6, 17] = -24\n\n# Row 5 danger and direction.\nW1[301:360:6, 4] = [-22.25, -17.5, -12.75, -8, -3.25, 1.5, -3.25, -8, -12.75, -17.5]\nW1[304:360:6, 4] = [20, 16, 12, 8, 4, 0, 4, 8, 12, 16]\nW1[302:360:6, 4] = -24\nW1[301:360:6, 10] = [-22.25, -17.5, -12.75, -8, -3.25, 1.5, -3.25, -8, -12.75, -17.5]\nW1[304:360:6, 10] = [20, 16, 12, 8, 4, 0, 4, 8, 12, 16]\nW1[302:360:6, 10] = -24\nW1[301:360:6, 18] = [-22.25, -17.5, -12.75, -8, -3.25, 1.5, -3.25, -8, -12.75, -17.5]\nW1[304:360:6, 18] = [20, 16, 12, 8, 4, 0, 4, 8, 12, 16]\nW1[302:360:6, 18] = -24\n\n# Row 6 danger and direction.\nW1[361:420:6, 5] = [-22.25, -17.5, -12.75, -8, -3.25, 1.5, -3.25, -8, -12.75, -17.5]\nW1[364:420:6, 5] = [20, 16, 12, 8, 4, 0, 4, 8, 12, 16]\nW1[362:420:6, 5] = -24\nW1[361:420:6, 11] = [-22.25, -17.5, -12.75, -8, -3.25, 1.5, -3.25, -8, -12.75, -17.5]\nW1[364:420:6, 11] = [20, 16, 12, 8, 4, 0, 4, 8, 12, 16]\nW1[362:420:6, 11] = -24\nW1[361:420:6, 19] = [-22.25, -17.5, -12.75, -8, -3.25, 1.5, -3.25, -8, -12.75, -17.5]\nW1[364:420:6, 19] = [20, 16, 12, 8, 4, 0, 4, 8, 12, 16]\nW1[362:420:6, 19] = -24\n\n# Row 7 danger and direction.\nW1[421:480:6, 6] = [-22.25, -17.5, -12.75, -8, -3.25, 1.5, -3.25, -8, -12.75, -17.5]\nW1[424:480:6, 6] = [20, 16, 12, 8, 4, 0, 4, 8, 12, 16]\nW1[422:480:6, 6] = -24\nW1[421:480:6, 12] = [-22.25, -17.5, -12.75, -8, -3.25, 1.5, -3.25, -8, -12.75, -17.5]\nW1[424:480:6, 12] = [20, 16, 12, 8, 4, 0, 4, 8, 12, 16]\nW1[422:480:6, 12] = -24\nW1[421:480:6, 20] = [-22.25, -17.5, -12.75, -8, -3.25, 1.5, -3.25, -8, -12.75, -17.5]\nW1[424:480:6, 20] = [20, 16, 12, 8, 4, 0, 4, 8, 12, 16]\nW1[422:480:6, 20] = -24\n\n# Row 8 danger and direction.\nW1[481:540:6, 13] = [-22.25, -17.5, -12.75, -8, -3.25, 1.5, -3.25, -8, -12.75, -17.5]\nW1[484:540:6, 13] = [20, 16, 12, 8, 4, 0, 4, 8, 12, 16]\nW1[482:540:6, 13] = -24\nW1[481:540:6, 21] = [-22.25, -17.5, -12.75, -8, -3.25, 1.5, -3.25, -8, -12.75, -17.5]\nW1[484:540:6, 21] = [20, 16, 12, 8, 4, 0, 4, 8, 12, 16]\nW1[482:540:6, 21] = -24\n\n# Player gates for up, including a possible repeated up.\nW1[60:180:6, 0] = 32\nW1[180:240:6, 0] = 31.5\nW1[180:240:6, 1] = 32\nW1[240:300:6, 1] = 31.5\nW1[240:300:6, 2] = 32\nW1[300:360:6, 2] = 31.5\nW1[300:360:6, 3] = 32\nW1[360:420:6, 3] = 31.5\nW1[360:420:6, 4] = 32\nW1[420:480:6, 4] = 31.5\nW1[420:480:6, 5] = 32\nW1[480:540:6, 5] = 31.5\nW1[480:540:6, 6] = 32\n\n# Player gates for down, including a possible repeated down.\nW1[60:120:6, 7] = 32\nW1[120:180:6, 8] = 32\nW1[60:120:6, 8] = 31.5\nW1[180:240:6, 9] = 32\nW1[120:180:6, 9] = 31.5\nW1[240:300:6, 10] = 32\nW1[180:240:6, 10] = 31.5\nW1[300:360:6, 11] = 32\nW1[240:300:6, 11] = 31.5\nW1[360:420:6, 12] = 32\nW1[300:360:6, 12] = 31.5\nW1[420:540:6, 13] = 32\nW1[360:420:6, 13] = 31.5\n\n# Player gates for staying.\nW1[60:120:6, 14] = 32\nW1[120:180:6, 15] = 32\nW1[180:240:6, 16] = 32\nW1[240:300:6, 17] = 32\nW1[300:360:6, 18] = 32\nW1[360:420:6, 19] = 32\nW1[420:480:6, 20] = 32\nW1[480:540:6, 21] = 32\n\n# Treasure units: absent approximately -1; present signed by direction.\nb1[22:30] = -12\nW1[62:120:6, 22] = 12\nW1[122:180:6, 23] = 12\nW1[182:240:6, 24] = 12\nW1[242:300:6, 25] = 12\nW1[302:360:6, 26] = 12\nW1[362:420:6, 27] = 12\nW1[422:480:6, 28] = 12\nW1[482:540:6, 29] = 12\n\n# Distance-discounted attraction to row 1.\nW1[120:180:6, 22] = 0.8\nW1[180:240:6, 22] = 0.55\nW1[240:300:6, 22] = 0.42\nW1[300:360:6, 22] = 0.33\nW1[360:420:6, 22] = 0.27\nW1[420:480:6, 22] = 0.23\nW1[480:540:6, 22] = 0.2\n\n# Distance-discounted attraction to row 2.\nW1[60:120:6, 23] = -0.8\nW1[180:240:6, 23] = 0.8\nW1[240:300:6, 23] = 0.55\nW1[300:360:6, 23] = 0.42\nW1[360:420:6, 23] = 0.33\nW1[420:480:6, 23] = 0.27\nW1[480:540:6, 23] = 0.23\n\n# Distance-discounted attraction to row 3.\nW1[60:120:6, 24] = -0.55\nW1[120:180:6, 24] = -0.8\nW1[240:300:6, 24] = 0.8\nW1[300:360:6, 24] = 0.55\nW1[360:420:6, 24] = 0.42\nW1[420:480:6, 24] = 0.33\nW1[480:540:6, 24] = 0.27\n\n# Distance-discounted attraction to row 4.\nW1[60:120:6, 25] = -0.42\nW1[120:180:6, 25] = -0.55\nW1[180:240:6, 25] = -0.8\nW1[300:360:6, 25] = 0.8\nW1[360:420:6, 25] = 0.55\nW1[420:480:6, 25] = 0.42\nW1[480:540:6, 25] = 0.33\n\n# Distance-discounted attraction to row 5.\nW1[60:120:6, 26] = -0.33\nW1[120:180:6, 26] = -0.42\nW1[180:240:6, 26] = -0.55\nW1[240:300:6, 26] = -0.8\nW1[360:420:6, 26] = 0.8\nW1[420:480:6, 26] = 0.55\nW1[480:540:6, 26] = 0.42\n\n# Distance-discounted attraction to row 6.\nW1[60:120:6, 27] = -0.27\nW1[120:180:6, 27] = -0.33\nW1[180:240:6, 27] = -0.42\nW1[240:300:6, 27] = -0.55\nW1[300:360:6, 27] = -0.8\nW1[420:480:6, 27] = 0.8\nW1[480:540:6, 27] = 0.55\n\n# Distance-discounted attraction to row 7.\nW1[60:120:6, 28] = -0.23\nW1[120:180:6, 28] = -0.27\nW1[180:240:6, 28] = -0.33\nW1[240:300:6, 28] = -0.42\nW1[300:360:6, 28] = -0.55\nW1[360:420:6, 28] = -0.8\nW1[480:540:6, 28] = 0.8\n\n# Distance-discounted attraction to row 8.\nW1[60:120:6, 29] = -0.2\nW1[120:180:6, 29] = -0.23\nW1[180:240:6, 29] = -0.27\nW1[240:300:6, 29] = -0.33\nW1[300:360:6, 29] = -0.42\nW1[360:420:6, 29] = -0.55\nW1[420:480:6, 29] = -0.8\n\n# Any treasure, and vertical displacement from row 5.\nW1[2:600:6, 30] = 8\nb1[30] = -4\nW1[60:120:6, 31] = -2\nW1[120:180:6, 31] = -1.5\nW1[180:240:6, 31] = -1\nW1[240:300:6, 31] = -0.5\nW1[360:420:6, 31] = 0.5\nW1[420:480:6, 31] = 1\nW1[480:540:6, 31] = 1.5\n\n# Second-layer treasure presence and alignment decoders.\nW2[22, 0:3] = [25, 30, 30]\nW2[23, 3:6] = [25, 30, 30]\nW2[24, 6:9] = [25, 30, 30]\nW2[25, 9:12] = [25, 30, 30]\nW2[26, 12:15] = [25, 30, 30]\nW2[27, 15:18] = [25, 30, 30]\nW2[28, 18:21] = [25, 30, 30]\nW2[29, 21:24] = [25, 30, 30]\nb2[0:24:3] = 21.25\nb2[1:24:3] = 3\nb2[2:24:3] = -3\n\n# Aggregate action risks.\nW2[0:7, 24] = 0.1\nb2[24] = 0.7\nW2[7:14, 25] = 0.1\nb2[25] = 0.7\nW2[14:22, 26] = 0.1\nb2[26] = 0.8\n\n# Center only when no treasure is present.\nW2[30:32, 27:29] = [[-6, -6], [6, -6]]\nb2[27:29] = -7.2\n\n# Nearly linear sum for signed treasure attraction.\nW2[22:30, 29] = 0.001\nb2[29] = 0.008\n\n# Encourage movement while searching for visible treasure.\nW2[30, 30] = 3\n\n# Remove absent-row offsets from treasure attraction.\nW3[0:24:3, 2] = -12\nW3[0:24:3, 4] = 12\n\n# Strong waiting bonus for treasure in the current row.\nW3[1:24:3, 0] = 36\nW3[2:24:3, 0] = -36\n\n# Safety penalties.\nW3[24, 2] = -600\nW3[25, 4] = -600\nW3[26, 0] = -600\n\n# Idle centering.\nW3[27, 2] = 8\nW3[28, 4] = 8\n\n# Signed treasure force and movement activation.\nW3[29, 2:5:2] = [24000, -24000]\nW3[30, 2:5:2] = 5\n\n# Action order: no-op, left, up, right, down, fire.\nb3[:] = [0, -1000, -90, -1000, 101, -1000]\n```"}}
{"type":"turn.completed","usage":{"input_tokens":5772,"cached_input_tokens":2432,"cache_write_input_tokens":0,"output_tokens":28722,"reasoning_output_tokens":23308}}
